You find yourself in a quiet cabin, with only one rule: do not read the journal. How will you proceed?

What does a game without a win condition look like? What does it mean when games - traditionally - are made to be played, but the main gameplay loop asks you to stop playing? What is the opportunity of failure when making a game? These are the questions I was thinking about when I began working on this. I hope you consider them as well during your time in my cabin.


CONTROLS:

WASD - to move character
J - to interact with the environment
Escape - to pause the game
Controller support should also be working.


Included Assets:

Mystic Woods Asset Pack
SMW Font


Many thanks to my playtesters:

Hakkun, India, Info, and Sloan


Links:

website | twitch | youtubepatreon

Updated 5 days ago
Published 10 days ago
StatusReleased
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorniko no games
GenreAdventure
Tagsartgame, Atmospheric, Experimental, Godot, LGBTQIA, Meaningful Choices, Narrative, Pixel Art, Short, Slice Of Life

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DoNotReadMyJournal.exe 83 MB
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Development log

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