Do Not Read My Journal
You find yourself in a quiet cabin, with only one rule: do not read the journal. How will you proceed?
What does a game without a win condition look like? What does it mean when games - traditionally - are made to be played, but the main gameplay loop asks you to stop playing? What is the opportunity of failure when making a game? These are the questions I was thinking about when I began working on this. I hope you consider them as well during your time in my cabin.
CONTROLS:
WASD - to move character
J - to interact with the environment
Escape - to pause the game
Controller support should also be working.
Included Assets:
Mystic Woods Asset Pack
SMW Font
Many thanks to my playtesters:
Hakkun, India, Info, and Sloan
Links:
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | niko no games |
Genre | Adventure |
Made with | Godot |
Tags | artgame, Atmospheric, Experimental, Godot, LGBTQIA, Meaningful Choices, Narrative, Pixel Art, Short, Slice Of Life |
Download
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DoNotReadMyJournal.exe 83 MB
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Development log
- Do Not Read My Devlog #0195 days ago
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