You find yourself in a quiet cabin, with only one rule: do not read the journal. How will you proceed?

What does a game without a win condition look like? What does it mean when games - traditionally - are made to be played, but the main gameplay loop asks you to stop playing? What is the opportunity of failure when making a game? These are the questions I was thinking about when I began working on this. I hope you consider them as well during your time in my cabin.


CONTROLS:

WASD - to move character
J - to interact with the environment
Escape - to pause the game
Controller support should also be working.


Included Assets:

Mystic Woods Asset Pack
SMW Font


Many thanks to my playtesters:

Hakkun, India, Info, and Sloan


Links:

website | twitch | youtubepatreon

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorniko no games
GenreAdventure
Made withGodot
Tagsartgame, Atmospheric, Experimental, Godot, LGBTQIA, Meaningful Choices, Narrative, Pixel Art, Short, Slice Of Life

Download

Download NowName your own price

Click download now to get access to the following files:

DoNotReadMyJournal.exe 83 MB
if you pay $2.50 USD or more

Development log

Leave a comment

Log in with itch.io to leave a comment.